How to play Drop In
Controls
Drag a plank from the tray below the canvas into the play area, then tap it again to rotate or reposition. When you're happy with your layout, press Launch to drop the ball from the top. Hit Reset to clear all placed planks and start the level over with no attempts charged. Each level shows you how many planks you're allowed, so plan accordingly.
The objective
Land the ball in the basket using only the planks the level gives you. There are three levels, each with a slightly trickier arrangement: a straightforward drop, a board that needs a midair deflection, and one that requires you to thread the ball between obstacles. Attempts is just a counter for your own curiosity — there's no "lives" cost.
Tips
- Angle matters more than position. A plank tilted even 10° transfers a lot of horizontal momentum.
- Test small placements first. Drop with one plank to learn where the ball wants to go, then add deflectors against that natural path.
- Resetting is free. The level counter persists, but you can retry as many physics simulations as you like.
A little history
Physics-puzzle games as a genre owe a lot to The Incredible Machine (1992) and Crayon Physics Deluxe (2008). Drop In leans on the modern, open-source Matter.js engine — same physics math the bigger commercial games use, just running right in your browser.
Accessibility
The level pills let keyboard users jump between levels without dragging. Plank colors stay distinct from background, the win overlay traps focus for screen readers, and the puzzle has no time pressure — you can plan moves at whatever pace you like.